Starcraft 2 protoss8/3/2023 The Oracle and Tempest were designed so that Protoss could make more use of the Stargate in the early-game and that it would be possible to go for Stargate based armies in the late-game, given that it was an unpopular choice for most of Wings of Liberty (outside of PvP and PvZ early-game, and PvZ extreme late-game). This ability can also be used to split an army in two. The Protoss player can however use this time to take a favorable army placement. While it traps units for 30 seconds, the units trapped cannot be attacked or affected by abilities. Stasis Ward is the newest ability of the Oracle.To be energy efficient, the Pulsar Beam must be turned off for 11.43 seconds (turning it off and on vs.Therefore it is important to activate the ability at the last possible second to deal maximum damage. The Pulsar Beam is the main weapon of the Oracle and can take out a large number of workers in a short time. Activate Pulsar Beam is a spell that costs 25 energy to activate and 1.4 energy per second thereafter it enables the Oracle to attack ground units with a high-damage beam that can two-shot workers (SCVs are 3 shot) and marines without Combat Shield.This ability detects Cloaked or Burrowed units. With this ability and the Oracle's fast movement speed, tracking and spotting enemy armies becomes a simple task. ![]() Revelation puts a seal on units in the area the ability was cast on, the seal lasts for 15 seconds and reveals the units it is placed upon.The unit model was based on the Stasis Orb design, adjusted to fit a Dark Templar theme. ![]() The early Oracle model bears many similarities to the Stasis Orb of the Wings of Liberty alpha Also, it may be worth noting that Oracles can kill Larva very quickly because they die from a 2 oracle attacks, which can leave the Zerg unable to produce additional units. Oracles can also be useful in mid- and late-game because of their Revelation ability, removing a Zerg army's ability to freely attack anywhere on the map. In addition Oracles are useful for defending the unfinished 3rd base against large masses of Zerglings as well as provide substantial early-mid-game defense. This is because it forces a response out of the Zerg to create Spore Crawlers and keep their Queens in position. Oracle and Phoenix openings are the current meta for PvZ and are seen in most games. Widow Mines are also an effective counter to Oracles as they can one shot them, so watching for them is important when entering a Terran base with Oracles. It is important to note that a single Oracle can take up to five Marines without Combat Shield, while two Oracles are only able to eliminate a group of eight or less Marines, these facts are important to remember while going for an Oracle rush or defending one. Some players also utilize revelation to great effect in scaring away drops and spotting the late game Terran army to get off critical storms. However, surviving oracles are still useful support units, as their fast speed will help deal with small Terran drops in conjunction with photon overcharge. If the Terran player scouts the build or amasses a large number of marines though, the build can be shut down quite quickly. Against a greedy or unprepared Terran an Oracle opening will do devastating damage to the economy. ![]() Oracle play against Terran can be a gamble due to Marines. It is also convenient that they can be acquired while on the way to Tempests, a very powerful unit in this matchup's lategame. Oracles are also common in the mid-late game of this matchup thanks to their envision ability, allowing a player to constantly keep track of their enemy. ![]() Proxy Stargate play has seen some competitive play, and if unscouted can cause serious damage to the opponent's economy. Deactivates the Oracle's Pulsar Beam and prevents it from attacking.Ĭompetitive Use General Vs.
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